SCNMatrix4ToGLKMatrix4(_:)
Returns a GLKit matrix corresponding to a SceneKit matrix.
Declaration
func SCNMatrix4ToGLKMatrix4(_ mat: SCNMatrix4) -> GLKMatrix4func SCNMatrix4ToGLKMatrix4(_ mat: SCNMatrix4) -> GLKMatrix4Parameters
- mat:
A SceneKit matrix.
Return Value
A GLKit matrix representing the same 3D transformation.