Contents

Cellular Noise 2D

A 2D cellular noise generator.

Parameter Types

Parameter descriptions

Texture Coordinates

The 2D coordinate at which the data is read to map the texture onto a surface. The default is to use the current UV coordinates, in which U is the horizontal axis and V is the vertical axis.

Discussion

The Cellular Noise 2D shader node procedurally generates noise patterns that you can use to add texture and variation to materials. Below is an example of a node graph that uses the Cellular Noise 2D node to generate a black and white pattern procedurally:

[Image]

Multiply the incoming texture coordinates with a constant float. The float changes the frequency of the generated noise to a higher number that corresponds with the pattern repeating more often. The output of the node runs through a Convert node to change the float output to a black and white color output: Below, the resulting texture applies to a cube:

[Image]

See Also

Nodes