Split Horizontal
A left-to-right split matte, split at a specified U value.
Parameter Types
Parameter descriptions
LeftThe value of the left side of the split.
RightThe value of the right side of the split.
CenterThe V value at which the output is split. Everything above this value is equal to the
Topinput; everything below this value is equal to theBottominput. This parameter ranges between0and1.Texture CoordinatesThe 2D coordinate at which the data is read for mapping the texture onto a surface. The default uses the current UV coordinates, in which U is the horizontal axis, and V is the vertical axis.
Discussion
This node creates two distinct regions along the horizontal axis. The value of the Center input determines these regions. A value of 0 establishes the center at the left-most position, causing the output to always be equal to the Right input. A value of 1 establishes the center at the right-most position. Below is a an example of a simple node graph that uses Split Horizontal to create a split color:
[Image]
By editing the center value, you change the texture to show a larger left or right region. The image below shows the resulting textures:
[Image]