Contents

Split Horizontal

A left-to-right split matte, split at a specified U value.

Parameter Types

Parameter descriptions

Left

The value of the left side of the split.

Right

The value of the right side of the split.

Center

The V value at which the output is split. Everything above this value is equal to the Top input; everything below this value is equal to the Bottom input. This parameter ranges between 0 and 1.

Texture Coordinates

The 2D coordinate at which the data is read for mapping the texture onto a surface. The default uses the current UV coordinates, in which U is the horizontal axis, and V is the vertical axis.

Discussion

This node creates two distinct regions along the horizontal axis. The value of the Center input determines these regions. A value of 0 establishes the center at the left-most position, causing the output to always be equal to the Right input. A value of 1 establishes the center at the right-most position. Below is a an example of a simple node graph that uses Split Horizontal to create a split color:

[Image]

By editing the center value, you change the texture to show a larger left or right region. The image below shows the resulting textures:

[Image]

See Also

Nodes