Split Vertical
A top-to-bottom split matte, split at a specified V value.
Parameter Types
Parameter description
TopThe value of the left side of the split.
BottomThe value of the right side of the split.
CenterThe V value at which the output is split. Everything above this value will be equal to the
Topinput; everything below this value will be equal to theBottominput. This parameter ranges between0and1.Texture CoordinatesThe 2D coordinate at which the data is read in order to map the texture onto a surface. The default uses the current UV coordinates, in which U is the horizontal axis and V is the vertical axis.
Discussion
This node creates two distinct regions along the vertical axis. The value of the Center input determines the regions. A value of 0 establishes the center at the top-most, position causing the output to always be equal to the Top input. A value of 1 establishes the center at the bottom-most position. Below is a an example of a simple node graph that uses Split Vertical to create a split color:
[Image]
By editing the center value, you change the texture to show a larger top or bottom region. The image below shows the resulting textures:
[Image]