Contents

Split Vertical

A top-to-bottom split matte, split at a specified V value.

Parameter Types

Parameter description

Top

The value of the left side of the split.

Bottom

The value of the right side of the split.

Center

The V value at which the output is split. Everything above this value will be equal to the Top input; everything below this value will be equal to the Bottom input. This parameter ranges between 0 and 1.

Texture Coordinates

The 2D coordinate at which the data is read in order to map the texture onto a surface. The default uses the current UV coordinates, in which U is the horizontal axis and V is the vertical axis.

Discussion

This node creates two distinct regions along the vertical axis. The value of the Center input determines the regions. A value of 0 establishes the center at the top-most, position causing the output to always be equal to the Top input. A value of 1 establishes the center at the bottom-most position. Below is a an example of a simple node graph that uses Split Vertical to create a split color:

[Image]

By editing the center value, you change the texture to show a larger top or bottom region. The image below shows the resulting textures:

[Image]

See Also

Nodes