applyForce(_:at:duration:)
Creates an action that applies a force to a specific point on a node’s physics body.
Declaration
class func applyForce(_ force: CGVector, at point: CGPoint, duration: TimeInterval) -> SKActionParameters
- force:
A vector that describes how much force is applied in each dimension. The force is measured in Newtons.
- point:
A point in scene coordinates that defines where the force is applied to the physics body.
- duration:
The duration over which the force is applied to the physics body.
Return Value
A new action object.
Discussion
When the action executes, the force is applied continuously to the physics body for the duration of the action. Because the force is applied to a specific point on the body, it may impart both linear acceleration and angular acceleration.
This action is reversible; it applies an equal force in the opposite direction.
See Also
Animating Properties of a Node’s Physics Body
applyForce(_:duration:)applyTorque(_:duration:)applyImpulse(_:duration:)applyAngularImpulse(_:duration:)applyImpulse(_:at:duration:)applyImpulse(_:duration:)changeCharge(to:duration:)changeCharge(by:duration:)changeMass(to:duration:)changeMass(by:duration:)strength(to:duration:)strength(by:duration:)falloff(to:duration:)falloff(by:duration:)