changeMass(to:duration:)
Creates an action that changes the mass of a node’s physics body to a new value.
Declaration
class func changeMass(to v: Float, duration: TimeInterval) -> SKActionParameters
- v:
The new mass of the physics body.
- duration:
The duration of the animation.
Return Value
A new action object.
Discussion
When the action executes, the physics body’s mass property animates from its current value to its new value.
This action is not reversible.
See Also
Animating Properties of a Node’s Physics Body
applyForce(_:duration:)applyTorque(_:duration:)applyForce(_:at:duration:)applyImpulse(_:duration:)applyAngularImpulse(_:duration:)applyImpulse(_:at:duration:)applyImpulse(_:duration:)changeCharge(to:duration:)changeCharge(by:duration:)changeMass(by:duration:)strength(to:duration:)strength(by:duration:)falloff(to:duration:)falloff(by:duration:)