falloff(to:duration:)
Creates an action that animates a change of a physics field’s falloff.
Declaration
class func falloff(to falloff: Float, duration: TimeInterval) -> SKActionParameters
- falloff:
The new falloff for the field.
- duration:
The duration of the animation, in seconds.
Return Value
A new action object.
Discussion
When the action runs, the field node’s falloff property animates from its current value to its new value. This action is not reversible.
See Also
Animating Properties of a Node’s Physics Body
applyForce(_:duration:)applyTorque(_:duration:)applyForce(_:at:duration:)applyImpulse(_:duration:)applyAngularImpulse(_:duration:)applyImpulse(_:at:duration:)applyImpulse(_:duration:)changeCharge(to:duration:)changeCharge(by:duration:)changeMass(to:duration:)changeMass(by:duration:)strength(to:duration:)strength(by:duration:)falloff(by:duration:)