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body(alongRayStart:end:)

Searches for the first physics body that intersects a ray.

Declaration

func body(alongRayStart start: CGPoint, end: CGPoint) -> SKPhysicsBody?

Parameters

  • start:

    The starting point for the ray in scene coordinates.

  • end:

    The ending point for the ray in scene coordinates.

Return Value

The first physics body discovered that intersects the ray. This may be any body along the ray; it is not guaranteed to be the closest physics body. If no body intersects the ray, this method returns nil.

See Also

Searching the Scene for Physics Bodies