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enumerateBodies(alongRayStart:end:using:)

Enumerates all the physics bodies in the scene that intersect a ray.

Declaration

func enumerateBodies(alongRayStart start: CGPoint, end: CGPoint, using block: @escaping (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)

Parameters

  • start:

    The starting point for the ray in scene coordinates.

  • end:

    The ending point for the ray in scene coordinates.

  • block:

    A block to be called for each physics body that the ray touches. The block takes the following parameters:

    body

    The physics body that the ray intersected.

    point

    The point in scene coordinates where the ray contacted the physics body.

    normal

    The normal vector for the physics body at the point of contact.

    stop

    A pointer to a Boolean variable. Your block can set this to True to terminate the enumeration.

Mentioned in

See Also

Searching the Scene for Physics Bodies