enumerateBodies(at:using:)
Enumerates all the physics bodies in the scene that contain a point.
Declaration
func enumerateBodies(at point: CGPoint, using block: @escaping (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)Parameters
- point:
A point in scene coordinates.
- block:
A block to be called for each physics body that contains the point. The block takes the following parameters:
- body
The physics body that the ray intersected.
- stop
A pointer to a Boolean variable. Your block can set this to True to terminate the enumeration.