enumerateBodies(in:using:)
Enumerates all the physics bodies in the scene that intersect the specified rectangle.
Declaration
func enumerateBodies(in rect: CGRect, using block: @escaping (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)Parameters
- rect:
A rectangle in scene coordinates.
- block:
A block to be called for each physics body that contains the point. The block takes the following parameters:
- body
The physics body that intersected the rectangle.
- stop
A pointer to a Boolean variable. Your block can set this to True to terminate the enumeration.