Contents

init(texture:normalMap:)

Initializes a textured sprite with a normal map to simulate 3D lighting.

Declaration

convenience init(texture: SKTexture?, normalMap: SKTexture?)

Parameters

  • texture:

    A SpriteKit texture used to draw the sprite.

  • normalMap:

    A SpriteKit texture used to add lighting behavior to the sprite.

Return Value

A newly initialized sprite object.

See Also

Creating a Sprite from a Texture