Contents

init(texture:color:size:)

Initializes a textured sprite in color using an existing texture object.

Declaration

init(texture: SKTexture?, color: UIColor, size: CGSize)
init(texture: SKTexture?, color: NSColor, size: CGSize)

Parameters

  • texture:

    A texture to apply to the sprite.

  • color:

    The color for the new sprite.

  • size:

    The size for the new sprite.

Return Value

A newly initialized sprite object.

Discussion

To colorize your texture, you also need to set the colorBlendFactor property of the sprite.

See Also

Creating a Sprite from a Texture