init(tileSet:columns:rows:tileSize:fillWith:)
Creates and initializes a tile map node using the provided tile set with a specified number of columns and rows.
Declaration
init(tileSet: SKTileSet, columns: Int, rows: Int, tileSize: CGSize, fillWith tileGroup: SKTileGroup)Parameters
- tileSet:
The tile set that is used to render the tiles.
- columns:
The number of columns in the map.
- rows:
The number of rows in the map.
- tileSize:
The size of each tile in points.
- tileGroup:
The tile group to fill the tile map with.
Return Value
A new tile map node.
Discussion
For a grid set type, the overall size, in points, of the node will be numberOfColumns * tileSize.width wide and numberOfRows * tileSize.height high. This initializer fills each tile with a texture defined by the descriptors in the final SKTileGroup argument.