Contents

init(tileSet:columns:rows:tileSize:fillWith:)

Creates and initializes a tile map node using the provided tile set with a specified number of columns and rows.

Declaration

init(tileSet: SKTileSet, columns: Int, rows: Int, tileSize: CGSize, fillWith tileGroup: SKTileGroup)

Parameters

  • tileSet:

    The tile set that is used to render the tiles.

  • columns:

    The number of columns in the map.

  • rows:

    The number of rows in the map.

  • tileSize:

    The size of each tile in points.

  • tileGroup:

    The tile group to fill the tile map with.

Return Value

A new tile map node.

Discussion

For a grid set type, the overall size, in points, of the node will be numberOfColumns * tileSize.width wide and numberOfRows * tileSize.height high. This initializer fills each tile with a texture defined by the descriptors in the final SKTileGroup argument.

See Also

Creating a Tile Map