Contents

init(tileSet:columns:rows:tileSize:tileGroupLayout:)

Creates and initializes a tile map node using the provided tile set with a specified number of columns and rows. For a grid set type, the overall size, in points, of the node will be numberOfColumns * tileSize.width wide and numberOfRows * tileSize.height high.

Declaration

init(tileSet: SKTileSet, columns: Int, rows: Int, tileSize: CGSize, tileGroupLayout: [SKTileGroup])

Parameters

  • tileSet:

    The tile set that is used to render the tiles

  • columns:

    The number of columns in the map

  • rows:

    The number of rows in the map

  • tileSize:

    The size of each tile in points

  • tileGroupLayout:

    An array of tile groups to fill the tile map with.

Return Value

A new tile map node.

Discussion

This initializer fills each tile with a texture defined by the final argument which is a row-major array of SKTileGroup objects. For example, for a 2 by 2 map node, a tileGroupLayout of [A, B, C, D] would place tile group A in the bottom left of the node and group D in the top right. The length of the tile group layout array should be the same as columns multiplied by rows.

See Also

Creating a Tile Map