faceDown(parentID:seatControl:pose:boundingBox:)
Declaration
static func faceDown(parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, boundingBox: Rect3D) -> CardStatestatic func faceDown(parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, boundingBox: Rect3D) -> CardState