faceUp(parentID:seatControl:pose:entity:)
Declaration
@MainActor @preconcurrency static func faceUp(parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, entity: Entity) -> CardState@MainActor @preconcurrency static func faceUp(parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, entity: Entity) -> CardState