Contents

init(faceUp:parentID:seatControl:pose:boundingBox:)

Creates the state of a card using its visibility, location, and player interactions.

Declaration

init(faceUp: Bool, parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, boundingBox: Rect3D)

See Also

Creating a card state