init(faceUp:parentID:seatControl:pose:entity:)
Creates a card state with the given faceUp value, parent, controlling seats, pose, and associated entity providing the bounding box.
Declaration
@MainActor @preconcurrency init(faceUp: Bool, parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, entity: Entity)