EquipmentState A protocol for the equipment data that TabletopKit syncs between players. Declarationprotocol EquipmentState : Equatable TopicsGetting the parent equipmentparentIDRendering the equipmentboundingBoxposeControlling the equipmentseatControllockedBy RelationshipsInherits FromEquatableInherited ByCustomEquipmentStateMutableEquipmentStateConforming TypesBaseEquipmentStateCardStateDieStateRawValueState See AlsoEquipmentImplementing playing card overlap and physical characteristicsEquipmentEquipmentCollectionEntityEquipmentEquipmentIdentifierEquipmentStateCollectionBaseEquipmentStateCustomEquipmentStateMutableEquipmentStateCardStateDieStateRawValueStateControllingSeats