RawValueState
A state for equipment that contains a game-specific value.
Declaration
struct RawValueStateTopics
Creating a die state
init(rawValue:parentID:seatControl:pose:boundingBox:)init(rawValue:parentID:seatControl:pose:entity:)
A state for equipment that contains a game-specific value.
struct RawValueStateinit(rawValue:parentID:seatControl:pose:boundingBox:)init(rawValue:parentID:seatControl:pose:entity:)