AUGraphDisconnectNodeInput(_:_:_:)
Disconnects a node’s input.
Declaration
func AUGraphDisconnectNodeInput(_ inGraph: AUGraph, _ inDestNode: AUNode, _ inDestInputNumber: UInt32) -> OSStatusParameters
- inGraph:
- inDestNode:
- inDestInputNumber:
Return Value
A result code.
Discussion
Use this function to disconnect a connection or a callback interaction.
See Also
Audio Unit Processing Graph Services Functions
AUGraphAddNode(_:_:_:)AUGraphAddRenderNotify(_:_:_:)AUGraphClearConnections(_:)AUGraphClose(_:)AUGraphConnectNodeInput(_:_:_:_:_:)AUGraphCountNodeInteractions(_:_:_:)AUGraphGetCPULoad(_:_:)AUGraphGetIndNode(_:_:_:)AUGraphGetInteractionInfo(_:_:_:)AUGraphGetMaxCPULoad(_:_:)AUGraphGetNodeCount(_:_:)AUGraphGetNodeInfoSubGraph(_:_:_:)AUGraphGetNodeInteractions(_:_:_:_:)AUGraphGetNumberOfInteractions(_:_:)AUGraphInitialize(_:)