GLKMatrix3Add(_:_:)
Returns a new 3x3 matrix created by performing a component-wise addition of two matrices.
Declaration
func GLKMatrix3Add(_ matrixLeft: GLKMatrix3, _ matrixRight: GLKMatrix3) -> GLKMatrix3Parameters
- matrixLeft:
The first matrix.
- matrixRight:
The second matrix.
Return Value
A new matrix whose components each represent the sum of the components found in the same positions of the two source matrices.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix3Invert(_:_:)GLKMatrix3Transpose(_:)GLKMatrix3InvertAndTranspose(_:_:)GLKMatrix3Multiply(_:_:)GLKMatrix3Rotate(_:_:_:_:_:)GLKMatrix3RotateWithVector3(_:_:_:)GLKMatrix3RotateWithVector4(_:_:_:)GLKMatrix3RotateX(_:_:)GLKMatrix3RotateY(_:_:)GLKMatrix3RotateZ(_:_:)GLKMatrix3Scale(_:_:_:_:)GLKMatrix3ScaleWithVector3(_:_:)GLKMatrix3ScaleWithVector4(_:_:)GLKMatrix3Subtract(_:_:)