GLKMatrix3Invert(_:_:)
Returns the inverse of a matrix.
Declaration
func GLKMatrix3Invert(_ matrix: GLKMatrix3, _ isInvertible: UnsafeMutablePointer<Bool>!) -> GLKMatrix3Parameters
Return Value
If isInvertible was set to true, this holds an inverted matrix. Otherwise, the identity matrix is returned.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix3Transpose(_:)GLKMatrix3InvertAndTranspose(_:_:)GLKMatrix3Multiply(_:_:)GLKMatrix3Rotate(_:_:_:_:_:)GLKMatrix3RotateWithVector3(_:_:_:)GLKMatrix3RotateWithVector4(_:_:_:)GLKMatrix3RotateX(_:_:)GLKMatrix3RotateY(_:_:)GLKMatrix3RotateZ(_:_:)GLKMatrix3Scale(_:_:_:_:)GLKMatrix3ScaleWithVector3(_:_:)GLKMatrix3ScaleWithVector4(_:_:)GLKMatrix3Add(_:_:)GLKMatrix3Subtract(_:_:)