GLKMatrix3RotateWithVector4(_:_:_:)
Returns a new 3x3 matrix created by concatenating a matrix with a rotation around a vector.
Declaration
func GLKMatrix3RotateWithVector4(_ matrix: GLKMatrix3, _ radians: Float, _ axisVector: GLKVector4) -> GLKMatrix3Parameters
- matrix:
The source matrix.
- radians:
The angle of the rotation (a positive angle is counterclockwise).
- axisVector:
The axis to perform the rotation around.
Return Value
A new matrix.
Discussion
The w-component of the axisVector parameter is ignored.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix3Invert(_:_:)GLKMatrix3Transpose(_:)GLKMatrix3InvertAndTranspose(_:_:)GLKMatrix3Multiply(_:_:)GLKMatrix3Rotate(_:_:_:_:_:)GLKMatrix3RotateWithVector3(_:_:_:)GLKMatrix3RotateX(_:_:)GLKMatrix3RotateY(_:_:)GLKMatrix3RotateZ(_:_:)GLKMatrix3Scale(_:_:_:_:)GLKMatrix3ScaleWithVector3(_:_:)GLKMatrix3ScaleWithVector4(_:_:)GLKMatrix3Add(_:_:)GLKMatrix3Subtract(_:_:)