GLKMatrix3ScaleWithVector4(_:_:)
Returns a new 3x3 matrix created by concatenating a matrix with a scaling transform defined by a vector.
Declaration
func GLKMatrix3ScaleWithVector4(_ matrix: GLKMatrix3, _ scaleVector: GLKVector4) -> GLKMatrix3Parameters
- matrix:
The source matrix.
- scaleVector:
A vector whose
x,yandzcomponents are used to scale the matrix.
Return Value
A new matrix.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix3Invert(_:_:)GLKMatrix3Transpose(_:)GLKMatrix3InvertAndTranspose(_:_:)GLKMatrix3Multiply(_:_:)GLKMatrix3Rotate(_:_:_:_:_:)GLKMatrix3RotateWithVector3(_:_:_:)GLKMatrix3RotateWithVector4(_:_:_:)GLKMatrix3RotateX(_:_:)GLKMatrix3RotateY(_:_:)GLKMatrix3RotateZ(_:_:)GLKMatrix3Scale(_:_:_:_:)GLKMatrix3ScaleWithVector3(_:_:)GLKMatrix3Add(_:_:)GLKMatrix3Subtract(_:_:)