PhysicallyBasedMaterial.BaseColor
An object that defines an entity’s base color.
Declaration
struct BaseColorOverview
Use this struct to specify an entity’s base color, which defines the entity’s appearance before RealityKit calculates the effect of lighting or material properties such as roughness or metallic. For more information, see baseColor.
Topics
Creating a base color object
Accessing texture data
Initializers
Instance Properties
See Also
Realistic materials
Applying realistic material and lighting effects to entitiesGenerating procedural texturesPhysicallyBasedMaterialPhysicallyBasedMaterial.RoughnessPhysicallyBasedMaterial.MetallicPhysicallyBasedMaterial.NormalPhysicallyBasedMaterial.BlendingPhysicallyBasedMaterial.AmbientOcclusionPhysicallyBasedMaterial.SpecularPhysicallyBasedMaterial.SheenColorPhysicallyBasedMaterial.ClearcoatPhysicallyBasedMaterial.ClearcoatRoughnessPhysicallyBasedMaterial.AnisotropyLevelPhysicallyBasedMaterial.AnisotropyAnglePhysicallyBasedMaterial.EmissiveColor