Contents

PhysicallyBasedMaterial.BaseColor

An object that defines an entity’s base color.

Declaration

struct BaseColor

Overview

Use this struct to specify an entity’s base color, which defines the entity’s appearance before RealityKit calculates the effect of lighting or material properties such as roughness or metallic. For more information, see baseColor.

Topics

Creating a base color object

Accessing texture data

Initializers

Instance Properties

See Also

Realistic materials