PhysicallyBasedMaterial.Roughness
An object that defines the roughness of an entity’s surface.
Declaration
struct RoughnessOverview
Use this struct to specify the roughness of the entity. The roughness property represents how much the surface of the entity scatters light that it reflects. A material with a high roughness has a matte appearance, whereas one with a low roughness has a shiny appearance.
For more information, see roughness.
Topics
Creating a roughness object
Accessing roughness data
See Also
Realistic materials
Applying realistic material and lighting effects to entitiesGenerating procedural texturesPhysicallyBasedMaterialPhysicallyBasedMaterial.BaseColorPhysicallyBasedMaterial.MetallicPhysicallyBasedMaterial.NormalPhysicallyBasedMaterial.BlendingPhysicallyBasedMaterial.AmbientOcclusionPhysicallyBasedMaterial.SpecularPhysicallyBasedMaterial.SheenColorPhysicallyBasedMaterial.ClearcoatPhysicallyBasedMaterial.ClearcoatRoughnessPhysicallyBasedMaterial.AnisotropyLevelPhysicallyBasedMaterial.AnisotropyAnglePhysicallyBasedMaterial.EmissiveColor