Contents

PhysicallyBasedMaterial.Roughness

An object that defines the roughness of an entity’s surface.

Declaration

struct Roughness

Overview

Use this struct to specify the roughness of the entity. The roughness property represents how much the surface of the entity scatters light that it reflects. A material with a high roughness has a matte appearance, whereas one with a low roughness has a shiny appearance.

For more information, see roughness.

Topics

Creating a roughness object

Accessing roughness data

See Also

Realistic materials