Contents

PhysicallyBasedMaterial.Normal

An object that specifies an entity’s normal map.

Declaration

struct Normal

Overview

The normal property of a RealityKit entity holds an optional normal map, which stores fine details about the entity’s surface, using a texture rather than increasing the number of polygons in the model. If you provide a normal map, RealityKit uses the vectors from that normal map when rendering the entity, resulting in greater detail and more accurate highlights, shadows, and reflections.

Topics

Creating a normal object

Accessing the normal map

See Also

Realistic materials