PhysicallyBasedMaterial.Normal
An object that specifies an entity’s normal map.
Declaration
struct NormalOverview
The normal property of a RealityKit entity holds an optional normal map, which stores fine details about the entity’s surface, using a texture rather than increasing the number of polygons in the model. If you provide a normal map, RealityKit uses the vectors from that normal map when rendering the entity, resulting in greater detail and more accurate highlights, shadows, and reflections.
Topics
Creating a normal object
Accessing the normal map
See Also
Realistic materials
Applying realistic material and lighting effects to entitiesGenerating procedural texturesPhysicallyBasedMaterialPhysicallyBasedMaterial.BaseColorPhysicallyBasedMaterial.RoughnessPhysicallyBasedMaterial.MetallicPhysicallyBasedMaterial.BlendingPhysicallyBasedMaterial.AmbientOcclusionPhysicallyBasedMaterial.SpecularPhysicallyBasedMaterial.SheenColorPhysicallyBasedMaterial.ClearcoatPhysicallyBasedMaterial.ClearcoatRoughnessPhysicallyBasedMaterial.AnisotropyLevelPhysicallyBasedMaterial.AnisotropyAnglePhysicallyBasedMaterial.EmissiveColor