updateEquipment(_:rawValue:seatControl:pose:boundingBox:context:)
Declaration
static func updateEquipment<E>(_ equipment: E, rawValue: UInt64? = nil, seatControl: ControllingSeats? = nil, pose: TableVisualState.Pose2D? = nil, boundingBox: Rect3D? = nil, context: UInt64 = 0) -> Self where E : Equipment, E.State == RawValueStateSee Also
Changing equipment state properties
updateEquipment(_:faceUp:seatControl:pose:boundingBox:context:)updateEquipment(_:seatControl:pose:boundingBox:context:)updateEquipment(_:state:context:)updateEquipment(_:state:context:)updateEquipment(_:state:context:)updateEquipment(_:state:context:)updateEquipment(_:value:seatControl:pose:boundingBox:context:)