updateEquipment(_:state:context:)
Declaration
static func updateEquipment<E>(_ equipment: E, state: E.State, context: UInt64 = 0) -> Self where E : Equipment, E.State == DieStateSee Also
Changing equipment state properties
updateEquipment(_:faceUp:seatControl:pose:boundingBox:context:)updateEquipment(_:rawValue:seatControl:pose:boundingBox:context:)updateEquipment(_:seatControl:pose:boundingBox:context:)updateEquipment(_:state:context:)updateEquipment(_:state:context:)updateEquipment(_:state:context:)updateEquipment(_:value:seatControl:pose:boundingBox:context:)