Contents

updateEquipment(_:value:seatControl:pose:boundingBox:context:)

Declaration

static func updateEquipment<E>(_ equipment: E, value: Int? = nil, seatControl: ControllingSeats? = nil, pose: TableVisualState.Pose2D? = nil, boundingBox: Rect3D? = nil, context: UInt64 = 0) -> Self where E : Equipment, E.State == DieState

See Also

Changing equipment state properties