NSOpenGLCPCurrentRendererID
The current renderer ID. You can get this setting.
Declaration
static const NSOpenGLContextParameter NSOpenGLCPCurrentRendererID;See Also
Deprecated
NSOpenGLCPSwapIntervalNSOpenGLCPSurfaceOrderNSOpenGLCPSurfaceOpacityNSOpenGLCPSurfaceBackingSizeNSOpenGLCPReclaimResourcesNSOpenGLCPGPUVertexProcessingNSOpenGLCPGPUFragmentProcessingNSOpenGLCPHasDrawableNSOpenGLCPMPSwapsInFlightNSOpenGLCPSwapRectangleNSOpenGLCPSwapRectangleEnableNSOpenGLCPRasterizationEnableNSOpenGLCPStateValidationNSOpenGLCPSurfaceSurfaceVolatile