NSOpenGLCPGPUVertexProcessing
The CPU is currently processing vertices with the GPU. You can get this state.
Declaration
static const NSOpenGLContextParameter NSOpenGLCPGPUVertexProcessing;See Also
Deprecated
NSOpenGLCPSwapIntervalNSOpenGLCPSurfaceOrderNSOpenGLCPSurfaceOpacityNSOpenGLCPSurfaceBackingSizeNSOpenGLCPReclaimResourcesNSOpenGLCPCurrentRendererIDNSOpenGLCPGPUFragmentProcessingNSOpenGLCPHasDrawableNSOpenGLCPMPSwapsInFlightNSOpenGLCPSwapRectangleNSOpenGLCPSwapRectangleEnableNSOpenGLCPRasterizationEnableNSOpenGLCPStateValidationNSOpenGLCPSurfaceSurfaceVolatile