NSOpenGLCPSurfaceOpacity
Set or get the surface opacity.
Declaration
static const NSOpenGLContextParameter NSOpenGLCPSurfaceOpacity;Discussion
If the opacity is set to 1 (the default), the surface is opaque. If the value is 0, the surface is non-opaque.
See Also
Deprecated
NSOpenGLCPSwapIntervalNSOpenGLCPSurfaceOrderNSOpenGLCPSurfaceBackingSizeNSOpenGLCPReclaimResourcesNSOpenGLCPCurrentRendererIDNSOpenGLCPGPUVertexProcessingNSOpenGLCPGPUFragmentProcessingNSOpenGLCPHasDrawableNSOpenGLCPMPSwapsInFlightNSOpenGLCPSwapRectangleNSOpenGLCPSwapRectangleEnableNSOpenGLCPRasterizationEnableNSOpenGLCPStateValidationNSOpenGLCPSurfaceSurfaceVolatile