NSOpenGLCPRasterizationEnable
If disabled, all rasterization of 2D and 3D primitives is disabled.
Declaration
static const NSOpenGLContextParameter NSOpenGLCPRasterizationEnable;Discussion
This state is useful for debugging and to characterize the performance of an OpenGL driver without actually rendering.
See Also
Deprecated
NSOpenGLCPSwapIntervalNSOpenGLCPSurfaceOrderNSOpenGLCPSurfaceOpacityNSOpenGLCPSurfaceBackingSizeNSOpenGLCPReclaimResourcesNSOpenGLCPCurrentRendererIDNSOpenGLCPGPUVertexProcessingNSOpenGLCPGPUFragmentProcessingNSOpenGLCPHasDrawableNSOpenGLCPMPSwapsInFlightNSOpenGLCPSwapRectangleNSOpenGLCPSwapRectangleEnableNSOpenGLCPStateValidationNSOpenGLCPSurfaceSurfaceVolatile