NSOpenGLCPStateValidation
If enabled, OpenGL inspects the context state each time the Update() method is called to ensure that it is in an appropriate state for switching between renderers.
Declaration
static const NSOpenGLContextParameter NSOpenGLCPStateValidation;Discussion
Normally, the state is inspected only when it is actually necessary to switch renderers. This is useful when using a single monitor system to test that an application performs correctly on a multiple-monitor system.
See Also
Deprecated
NSOpenGLCPSwapIntervalNSOpenGLCPSurfaceOrderNSOpenGLCPSurfaceOpacityNSOpenGLCPSurfaceBackingSizeNSOpenGLCPReclaimResourcesNSOpenGLCPCurrentRendererIDNSOpenGLCPGPUVertexProcessingNSOpenGLCPGPUFragmentProcessingNSOpenGLCPHasDrawableNSOpenGLCPMPSwapsInFlightNSOpenGLCPSwapRectangleNSOpenGLCPSwapRectangleEnableNSOpenGLCPRasterizationEnableNSOpenGLCPSurfaceSurfaceVolatile