allocator
Declaration
var allocator: any MDLMeshBufferAllocator { get }See Also
Working with Vertex Data
boundingBoxsubmeshesvertexBuffersvertexCountvertexDescriptoraddAttribute(withName:format:)addAttribute(withName:format:type:data:stride:)addAttribute(withName:format:type:data:stride:time:)removeAttributeNamed(_:)replaceAttributeNamed(_:with:)updateAttributeNamed(_:with:)addUnwrappedTextureCoordinates(forAttributeNamed:)vertexAttributeData(forAttributeNamed:)vertexAttributeData(forAttributeNamed:as:)