submeshes
The array of submeshes to be used in rendering the mesh.
Declaration
@NSCopying var submeshes: NSMutableArray? { get set }Discussion
Each submesh object provides index buffer and material information describing how some or all of the mesh’s vertex data is to be rendered.
See Also
Working with Vertex Data
boundingBoxvertexBuffersvertexCountvertexDescriptorallocatoraddAttribute(withName:format:)addAttribute(withName:format:type:data:stride:)addAttribute(withName:format:type:data:stride:time:)removeAttributeNamed(_:)replaceAttributeNamed(_:with:)updateAttributeNamed(_:with:)addUnwrappedTextureCoordinates(forAttributeNamed:)vertexAttributeData(forAttributeNamed:)vertexAttributeData(forAttributeNamed:as:)