vertexAttributeData(forAttributeNamed:)
Returns the vertex data for the specified attribute.
Declaration
func vertexAttributeData(forAttributeNamed name: String) -> MDLVertexAttributeData?Parameters
- name:
The attribute name for which to retrieve data. See Vertex Attributes for standard attribute names.
Return Value
The vertex data for the specified attribute, or nil if the mesh does not contain vertex data for the specified attribute.
Discussion
Calling this data is equivalent to using the mesh’s vertexDescriptor object to find the index of the MDLMeshBuffer object corresponding to the specified vertex attribute in the mesh’s vertexBuffers array, then using the vertex buffer’s map() method to gain read-only access to the vertex buffer’s data.
See Also
Working with Vertex Data
boundingBoxsubmeshesvertexBuffersvertexCountvertexDescriptorallocatoraddAttribute(withName:format:)addAttribute(withName:format:type:data:stride:)addAttribute(withName:format:type:data:stride:time:)removeAttributeNamed(_:)replaceAttributeNamed(_:with:)updateAttributeNamed(_:with:)addUnwrappedTextureCoordinates(forAttributeNamed:)vertexAttributeData(forAttributeNamed:as:)