vertexDescriptor
A description of the format and layout of the mesh’s vertex buffers.
Declaration
@NSCopying var vertexDescriptor: MDLVertexDescriptor { get set }Discussion
Read this property to determine the vertex data format to be used in rendering the mesh. By writing a new value to this property, you can restructure the vertex data in the mesh.
See Also
Working with Vertex Data
boundingBoxsubmeshesvertexBuffersvertexCountallocatoraddAttribute(withName:format:)addAttribute(withName:format:type:data:stride:)addAttribute(withName:format:type:data:stride:time:)removeAttributeNamed(_:)replaceAttributeNamed(_:with:)updateAttributeNamed(_:with:)addUnwrappedTextureCoordinates(forAttributeNamed:)vertexAttributeData(forAttributeNamed:)vertexAttributeData(forAttributeNamed:as:)