Contents

PhysicallyBasedMaterial.EmissiveColor

An object that defines the color of the light an entity emits.

Declaration

struct EmissiveColor

Overview

With physically based rendering (PBR), you can give entities in RealityKit the appearance of emitting light. Define the color of the light the entity emits by using this object.

Topics

Creating an emissive color object

Accessing texture data

Initializers

Instance Properties

See Also

Realistic materials