PhysicallyBasedMaterial.EmissiveColor
An object that defines the color of the light an entity emits.
Declaration
struct EmissiveColorOverview
With physically based rendering (PBR), you can give entities in RealityKit the appearance of emitting light. Define the color of the light the entity emits by using this object.
Topics
Creating an emissive color object
Accessing texture data
Initializers
Instance Properties
See Also
Realistic materials
Applying realistic material and lighting effects to entitiesGenerating procedural texturesPhysicallyBasedMaterialPhysicallyBasedMaterial.BaseColorPhysicallyBasedMaterial.RoughnessPhysicallyBasedMaterial.MetallicPhysicallyBasedMaterial.NormalPhysicallyBasedMaterial.BlendingPhysicallyBasedMaterial.AmbientOcclusionPhysicallyBasedMaterial.SpecularPhysicallyBasedMaterial.SheenColorPhysicallyBasedMaterial.ClearcoatPhysicallyBasedMaterial.ClearcoatRoughnessPhysicallyBasedMaterial.AnisotropyLevelPhysicallyBasedMaterial.AnisotropyAngle