NSOpenGLPFAColorFloat
Declaration
var NSOpenGLPFAColorFloat: Int { get }Discussion
A Boolean attribute. If present, this attribute indicates that only renderers that are capable using buffers storing floating point pixels are considered. This should be accompanied by a NSOpenGLPFAColorSize of 64 (for half float pixel components) or 128 (for full float pixel components). Note, not all hardware supports floating point color buffers thus the returned pixel format could be NULL.
See Also
Constants
NSOpenGLPFAAcceleratedNSOpenGLPFAAcceleratedComputeNSOpenGLPFAAccumSizeNSOpenGLPFAAllRenderersNSOpenGLPFAAllowOfflineRenderersNSOpenGLPFAAlphaSizeNSOpenGLPFAAuxBuffersNSOpenGLPFAAuxDepthStencilNSOpenGLPFABackingStoreNSOpenGLPFAClosestPolicyNSOpenGLPFAColorSizeNSOpenGLPFADepthSizeNSOpenGLPFADoubleBufferNSOpenGLPFAMaximumPolicyNSOpenGLPFAMinimumPolicy