Contents

GLKMatrix3

Overview

The GLKMatrix3 type defines a 3x3 floating-point matrix as well as many mathematical operations commonly used to manipulate matrices. A 3x3 matrix is commonly used in graphics programming to represent scaling or rotation transformations to convert from one coordinate system to another.

The functions that manipulate GLKMatrix3 structures treat the inputs as immutable, instead returning a new matrix that represent the results of the operation.

Topics

Creating Matrices

Working With Parts of a Matrix

Performing Mathematical Operations on Matrices

Performing Mathematical Operations on Vectors

Data Types

Constants

See Also

Math Utilties